Cinema 4D / Redshift Interactive Cheat Sheet

Redshift Cameras

Every setting on a Redshift Camera, laid out the way Cinema 4D shows it. Pick a projection from Type, open a tab, and click any setting to see what it does.

Which camera is this?

Redshift Camera object vs. the older camera tag

Cinema 4D gives you two ways to render through a Redshift camera, and they are not the same thing. Redshift Camera (Create › Redshift › Camera) is a camera object in its own right, and it is what this page documents. A Cinema 4D camera with a Redshift Camera tag is the older route: the C4D camera supplies the lens and the tag bolts the Redshift-only parts on top. The tag still renders, and it carries a Convert to Redshift Camera Object button for when you want to move across.

Use the object unless you have a reason not to. The differences that cost you time:

Click any setting on the left to see what it does. Change Type on the Object tab to switch between Perspective, Fisheye, Spherical, Cylindrical, Stereo Spherical and the parallel views - the panel changes the way it does in C4D.

Plenty of rows start grayed out, because most of this camera sits behind a switch. Bokeh, the Override dropdowns and the Tint checkboxes each wake a block of settings, and a few of them have a second gate behind the first. Click a grayed row and its description says what turns it on.

Looking for something specific? Use the search box. It knows the words you would use, not just C4D's labels - swirly bokeh finds Spherical Aberration, 180 degree shutter finds Shutter Angle.