There’s no sales team here, no account manager, no junior artist quietly doing the work while someone
else takes the meeting. When you email Inferno Creative Studio, it lands in my
inbox — and the person who answers is the same person who supervises the shots, builds the models,
pulls the keys, and delivers the final frames.
By day I’m a professor of Design, Animation and Visual Effects at Ringling College of Art & Design,
where I’ve taught Motion Design and Visual Effects since 2012 — writing my own curriculum and
sending a decade of artists out into the industry. The rest of the time I’m doing the work I teach:
VFX supervision, 3D modeling and texturing, compositing, simulation, and the custom pipeline tools that
hold a production together.
That’s the trade-off, and it’s worth being upfront about: I’m not a facility that can
throw forty artists at a show. What you get instead is one experienced set of hands, direct access to
them, and no signal lost between the person you hired and the person doing the work.
Hi, I’m Dante Rinaldi.
Inferno Creative Studio isn’t a company — it’s one person, and you’re looking at him.